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Level Zero Games • View topic - The F.A.Q. and Q&A
Board index Net Gain Net Gain: Corporate Espionage The F.A.Q. and Q&A

The F.A.Q. and Q&A

Near Future Corporate Espionage!

Post Sat Mar 23, 2013 4:07 pm
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President - Developer

Post Sat Mar 23, 2013 4:08 pm
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[reserved]
President - Developer

Post Sat Mar 23, 2013 4:08 pm
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Post Fri May 10, 2013 11:04 pm

Posts: 2
How open-ended is the game? Can you get away with ignoring the main storyline?

Post Sat May 18, 2013 2:58 pm
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You can ignore it entirely! The game is primarily about the open ended game, the storyline(s) just give you a more dramatic story that explores some of the deepest secrets of the Net Gain universe...
Think of it like the story in Uplink: it's integrated into the game's open systems, and you can take it or leave it.
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Post Mon Jul 01, 2013 3:30 am

Posts: 2
So, I am loving the prototype, although it is rather rough around the edges still. It feels like once the interface has been smoothed out, the collapsing panels will start to become very intuitive.

But some questions, just at the moment:

Are assets, once stolen, automatically assigned to an appropriate corporation, or do I need to do something to sort that out?

What does the 'Gear' number I see popping up in some missions, and on my operative profiles, do?

Do Operatives change their stats at all, or are they static in the prototype?

Thanks, and I love the early thing I'm seeing so far!

Post Mon Jul 01, 2013 5:20 pm

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Post Mon Jul 01, 2013 6:08 pm
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That's exactly what gear does! It's the safety net for failed tests, helps when your operatives get off track. Eventually it'll be specific types of gear for specific skills but right now it's just the communal "gear" abstraction. They only have so much during a mission (until the safehouse operations are in, then they can restock on the road!).

The panels themselves are a placeholder for the more permanent interfaces that will arise form those generic menus. Theyr'e on right now until we figure out exactly what the most important data to know is and where the best place to put it is.

Yep! The economy of the corp handles itself withyour focus on missions. you can fiddle with the economy currently, but eventually you'll have to earn that right with influence in your corp. if the corp can use it it slots it, if not it'll sell it off.

currently stats are static, and they don't tend to go up at all (excluding some "cybernetics" gear which is sorta a oneshot improvement. They'll get knocked down in conflicts (what i'm currently building!) and restocked by healing, etc. the main thing ops will improve are their skills (which I might turn on before the next build as well)
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