
So the next two days I'm going to try to get the game working with the new mission code but under the old methods: as in, not implementing the stuff the new missions feature set can do. The issue is making the jump to this new system fully would require a lot of UI changes as well which takes more time.

While there won't be any new fun mission stuff to play with, you'll have the logos and the bevy of other small changes and additions since last build. IF I can be sure the game is running stable with the new things and no killer bugs, ill publish a build before I leave. When I get back from family time, I'll work on implementing some of the features enabled by the asynchronous mission stuff, and so on, and getting that out to everyone in a "shorter than a month" timeframe, probably a week or two.