Hey! The forums are usually so quiet, I hadn't noticed people were posting in here!
Don't use the old direct download links anymore. Those versions are old and always will be.
Desura has been giving me guff the last builds as well. it SHOULD be done from here on out, though this latest build might also give problems (5.1). this is an issue I'm resolving with the desura client. Best best is to go in the desura folder and delete the game, then reinstall. running from the EXE also helps. Hopefully we wont see that bug from 5.2 going forward.
That bug with "dan"'s skill check being 6-5 is definitely a bug. I dont suppose you know what ranks he had in the related skill/school, or what his Acuity was?
Aaaaah balls, yeah. this is that same "same name" bug, I'll have this fixed soon. I'll just change the name for now, ans a deeper fix would require ripping up some stuff for a very specific one-off issue that'll be resolve once the skillsets get their next iteration.
The thing with missions not starting is because squads within cells were getting stuck in "destroyed" state when all the operatives are gone. this has been fixed in 5.1.
Intel is a first pass system, so it'll definitely keep growing. there isn't a heirarchy (yet), but the associations are specific and different. Yesa, corp intel can get you most things about that corp, but a. that might not be what you want to know, and b. it has lots of associations you might not care about.
Say you want to cripple a rival's operatives. corp associations will pull up operatives, but also all their companies and assets which you might not care about. an operative mostly is associated just with other operatives he knows, so you have a higher chance of uncovering them simply by there being fewer alternatives. risk/reward is all planned, yeah. currently investigations jsut hit the headquarters, but that'll change to you seeing different options with different payouts. corps are linked to lots of things, but that massive selection is a good start but not the easiest to get something specific.
As long as you have intel on something you'll have a live feed (spies/informants/hidden microphones or cameras in place) of that item. Intel will degrade over time as you lose your leads on that item, and once intel is gone you lose that link.
That said, yeah the system definitely needs more work and is still growing, but your feedback is still helping me get a picture on what you are expecting to be enabled to do!
The tree of associations will get more complex and "Gated" as more elements join those connections. for example, I'll be making it so you must have intel on the company to uncover intel on the associated assets. Ideally, in the end the system should by a flowchart/web of links, with each node giving you "suggestions" for what sort of associations you can pull from it, and you can choose to hunt for those specific things, letting you guide the process a bit more and letting you make those "know a guy who knows a guy" scenarios, pathing up to your desired target by compromising your target's network.
I'll put in a temporary "static response team" soon, so teams might have a better (but hopefully not overpowering) chance of surviving conflicts. Conflicts do work, but the responding team is perfectly suited to the challenge which means most teams are brutally massacred if caught. Of course, a good team doesn't GET caught... your team *will* now always fight with their best person for the available attack, but it's still an uphill slog. this is still all temporary until the full conflict system, where everyone can help out (if you're familiar with Spirit of the Century, it'll sorta play out like that).
I'm sure there are a lot of "dereferenced" bugs, given how connected this game is. Please, if you see any, report them on support.levelzerogames.com/bugtracker/ so I can find and fix them! The one you mention is because anything you have intel on shows up there, and intel lasts beyond the expiration of the target. This is actually by design, but the handling of expired targets hasn't been finished properly. Theoretically, that intel should then degrade and fall off your list.
Location intel is SPECIFICALLY for finding other intel, no purpose on its own. However the associations may be more important to you. For example, IP on your corp HQ city will uncover any operative in the area, possibly uncovering rivals in your territory.
Yeah all the actual data will be hidden behind a "intel amount requirement wall at some point. Given the limited depth of the game at this early stage I preferred to let people see the inner working until those systems are in place. A general design guideline for Net Gain is "don't lock things away until you've made the key".
Yeah I want memos to do that too! I'm half through a system to do so, but the menu system I built needs some love to make pathing through different menus work. Once that's in place I can enable those "target for mission" buttons, memo links, etc. have them all open the proper menu tree.
yeah the econ is still a bit messy. The bigger change coming in the next pass is a more "fiefdom" style system that will make things more stable, with companies being truly independent and expanding/etc themselves, while paying a chunk of their income up to corporate. Corporate then uses its funds exclusively for getting new corps and paying the broker department budget.
controller/hotkey support isn't going to be too soon, but soonish. Helps with the RSI
I'm planning on tackling it on the next GUI/menu iteration but that might be a while.
corp logos are biased towards unique ones, but they can have very similar (or very rarely, identical) logos, have to given the finite/infinite considerations. I've wistfully and (half) jokingly considered that this should enable a new "infringement" mission type against that corp, full of legalese plots and backroom deals that forces the losing corp to change their branding!
"F" personality trait? can you get a screenshot of that if you see it again and report it on the tracker?
(protips: did you know hitting esc opens the options menu, and hitting the bar that says your department budget and corpname on the top of the screen opens the review of your corporation?)
Circles are in a bit of an awkward transitional phase. the idea is there are a few big name ones that you mainly work with, but everyone has multiple associations. so that "techie" circle has a hacker in it, but he's also part of the "hacker' professional circle, and maybe the "Good Luck Club" circle of hacktivists and con men. treat that hacker well and those circles like you more, treat him poorly and they all lose favour: on a scale of the size of the group, so while techies in general won't care much, the Good Luck Club might get pissed if you kill off 1/5th of their circle, maybe enough to throw some heat your way.